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Lace, a featured boss fight in the demo, is “part of a group who is going to impede Hornet’s journey.” While there is no shortage of discourse about how these bosses and NPCs fit into the wider picture of Silksong based on trailer breakdowns, at this point, such analysis remains speculative. Several bosses and NPCs are present in the demo, as well as the announcement trailer. Silksong, described by Team Cherry as a “very large” game, will feature more than 165 new enemies. Instead of a sphere of liquid soul, we see Hornet with a spool of unwinding silk. Hornet also wields a needle and thread, as opposed to the Nail used by The Knight. That thematic focus filters all the way down to replacing Soul with Silk as a means to heal (which Hornet can do instantly) and use abilities. Agility and rhythm seem to be recurring themes in the revealed details, both in how Hornet plays, as well as the mentions of Pharloom being haunted by “song,” and the appearance of bells in the Nintendo Treehouse demo. Hornet has been revealed to be much more agile and acrobatic than The Knight, something that will come as no surprise to anyone who battled her in Hollow Knight. While many details of this system haven’t been revealed, Team Cherry mentioned to Edge Magazine that Hornet will use shell fragments, and the familiar rest benches, as a means to craft and restore various types of equipment and items, including bombs, spike traps, and the like. You can expect it on Steam, GOG, and The Humble Store, too.Where charms were crucial to The Knight’s development in Hollow Knight, Hornet will instead use a new crafting system.
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Hollow Knight: Silksong will launch on Game Pass when it’s ready, on PC and consoles.
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Apart from that, Team Cherry have revealed four new characters after stringing the community through a series of fun riddles. Silksong follows former boss Hornet through a new kingdom, using new weapons, and flipping around with new acrobatic abilities. Either way, Team Cherry is a small team and I’m happy they have the leeway to keep making the game “big” or “large” or whatever they want. Or maybe I’m one of those overly hopeful Hollowheads that Imogen (RPS in peace) wrote about many moons ago. Maybe the sequel will make a reappearance then. Hollow Knight: Silksong’s last appearance was at that aforementioned Xbox Games Showcase, and we’re getting another not-E3 show from Microsoft next month. Team Cherry first announced the Hollow Knight follow-up in 2019, where they said the project began development as DLC, but soon became “too large and too unique,” and ballooned into a full-fledged sequel.
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This isn’t the first time Silksong’s “big” size has affected release plans.
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“We’re excited by how the game is shaping up, and it’s gotten quite big, so we want to take the time to make the game as good as we can.” Griffin continued to say, “Expect more details from us once we get closer to release.” “We had planned to release in the 1st half of 2023, but development is still continuing,” said Team Cherry’s marketing representative Matthew Griffin on Twitter. Developer Team Cherry have now shared that Silksong likely won’t hit that “1st half of 2023” mark as the bug-squashing adventure has “gotten quite big”. Last summer’s Xbox Games Showcase stated that every featured game would release in the following twelve months, which included the much-anticipated metroidvania sequel Hollow Knight: Silksong.
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